 T.O.C The Story Teller (Admin)

Joined: 01 Mar 2007 Posts: 7746 Location: rolling in pie
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06/10/08 - Changes - PBPH 01.8
1. Added on new SKILL
- - - - - Demolitions
2. Added Skill Bonuses to the Occupations
PRIMARY OCCUPATIONS :
(bonuses are added directly to your skills)
SOLDIER - (+1 Fire +1 Sur) proficient with weapons and unarmed combat, disaplined
MEDIC - (+1Med +1 Academics) proficient with healing and patching up of stuffed animals
TECH - (+1 Computers +1 Sci) proficient with computers and the virtual world
P.OFFICER - (+1Fire +1 Investigation) proficient with weapons and navigation of cities and people
CRIMINAL - (+1 Larceny +1 Street Smarts) proficiant with the underbelly of the world
OCCULTISTS - (+1 Occult +1 Investigation) proficient with the unseen and things that do not exist
SCHOLAR - (+1 Academics +1 Science) proficient with vast ammounts of knowlege
PSI - low level psionic power (+1 Concentration +1 Empathy)
Mage - (+1 Concentration +1 Academics) Primary School
CIVILIAN - blank slate
SPECIALIST OCCUPATION :
(these occupations are chosen depending on your primary)
(bonus ONLY apply to checks, they are not permanent skill boosts)
SOLDIER
- Recon (+2 Investigation checks)
- Brute (+2 Brawl Checks)
- Sniper (+2 Aim Checks)
- Weap Spec (+2 to chosen weapon checks)
- Motor Spec (+2 to vehicle checks)
- Air Spec (+2 to chosen aircraft checks)
- Combat Medic (+1 to med +1 to survival checks)
MEDIC
- Surgeon (+2 med checks in a hospital environment)
- Weaver (Anatomy Specialist) (+1 med +1 crafting(medical) checks)
- Patchwork (Hide specialist) (+1 med +1 crafting(medical) checks)
- Stuffist (Stuffing specialist) (+2 Science checks in the medical area)
- Experimental Medicine (radical theorys) (+2 Science checks in the medical RnD)
- Chemist (drugs, serums, etc) (+2 Science checks in the medical RnD)
TECH
- Programmer (+2 computer checks)
- Hacker (+1 computer +1 subterfuge checks)
- IT Spec (+2 computer checks)
- Security Spec (+1 computer +1 investigation checks)
P.OFFICER
- SWAT (+1 firearms +1 weapons checks)
- Weap Spec (+2 chosen weapons check)
- Vice (+1 investigation +1 streetwise checks)
- Street Spec (+2 streetwise checks)
- Detective (+2 investigation checks)
- Private Eye (+1 investigation +1 social contact checks)
CRIMINAL
- Safe cracker (+1 demolitions +1 crafting checks)
- Nightwalker (stealth Spec) (+2 stealth check)
- Thief (picking locks, breaking and entering) [/b](+2 larceny)[/b]
- Smuggler (+2 subterfuge)
- Drug Dealer (+1 streetwise +1 social contacts checks)
- Mob Enforcer (+2 social contacts checks)
- Rat (information gatherer and seller) (+1 social contacts +1 stealth checks)
OCCULTIST
- Ancient Lore (+2 academics checks)
- Demonologist (+2 occult checks)
- Ancient Cartographer (+1 academics +1 crafting(maps) checks)
- Treasure hunter (+1 academics +1 investigation checks)
SCHOLAR
- Historian (+2 Academics checks)
- Journalist (+1 investigation +1 social contacts checks)
- Investigative Reporter (+1 investigation +1 politics checks)
- Information Seller (+1 social contacts +1 subterfuge checks)
CHARACTER CREATION pt03
OCCUPATIONS
You can have two total Primary Occupational Character Class (POCC). The first POCC you get for free during character creation. The Second one costs 10 points and can be obtained at any time past level 5. It is up to the GM as to whether or not you may purchase your second Primary. With each Occupation you can choose a specialty which will give you a good bonus when attempting something. Each specialty costs an additional 5 points. During character creation you are limited to one starting Specialist Occupational Character Class (SOCC) per primary. During gameplay you may buy additional SOCC's at the GMs discretion. Feel free to contact me with additional occupations and specialties if you find the list does not have what suits your character.
The POCC gives you a permanent stat bonus that you may add immediately to your character sheet.
The SOCC gives you a check bonus. Each time a check comes up with the particular skill you may use the bonus listed in your SOCC. This is only a bonus to your checks.
3. Added Cheetah in Races
CHEETAH - (M/C +2 DEX -1 CON)
4. Added 1 new armor, 2 new melee weapons, 2 new automatic weapons, 1 new heavy weapon, and a new category WEAPON ACCESSORIES with 6 new accessories
ARMOR
Carbon Fiber Suit - SOAK 3 DC 4/3
-MELEE
Sledge Hammer - DMG 3 damage DC4/4 (need 3 STR to wield, and two hands, cannot be wielded one handed)
Crowbar - DMG 2 DC 4/3
-AUTOMATIC
P90 (caseless 50rnd clip)-(50/100/200)-DMG 4 DC 4/3
.308 Automatic (10rnd mag) – (90/200/400) - DMG 5 DC4/4
-HEAVY WEAPONS
C-4/Semtec - (1"x1" cube) (dmg goes up by 3s, 3"x3" = 10, 9"x9" = 15) DMG 5 DC 2/1 - Effects a 5 yard radius
-WEAPON ACCESSORIES (check with your GM before using)
Pistol Scope - extends range by +10/+20/+30 (+1 aim)
Rifle Scope - extends range by +100/+200/+300 (+1aim)
Laser Sight - range 10/20/80 (allows accurate shooting without scope, bonus does not stack with scope bonus) +1 aim
Pistol Silencer - (lowers sound, DC of INT+ (Invest or Conc) 9 to hear it, may or may not be allowed by GM)
Rifle Silencer - (lowers sound, DC of INT+ (Invest or Conc) 9 to hear it, may or may not be allowed by GM)
Extended Pistol Clip - adds +10 rnds to your pistol, (is no longer concealable) _________________ "Some men aren't looking for anything logical, they cant be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn."
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